![]() Somewhere between Basic Training attempts I decided I didn't need it, so I tried to play the campaign mission, but - again, to my surprise - they require you to finish at least Basic Training before you can try your skill at missions. The same was true for the Rope training that I failed solely because I expected to have unlimited number of Ropes. :/ To my horror, I couldn't just restart from the Bazooka round - I had to redo it all over again. I ended up barely killing myself in the Bazooka training. I went into the so called "Basic Training", expecting the usual "you move with arrow keys and jump with Spacebar (like in 3D games which I'm used to)", but no - they just threw me right into a shooting range with limited time to land Grenades properly (which I despise - I prefer using them like a weaker Dynamite). I even added some stuff to make this clear.) (EDIT: I don't think I made myself clear here. Incoming connections are simulated by creating actual connections from within the same process, and routing the data between those connections and connections to the proxy server.Hello! I'm the guy who asked if W:A was worth buying it when it was on a big sale. Internally, WormNAT2 operates by monitoring WormNET game creation and closing. ![]() WormNAT2 then connects to the specified port the proxy then proceeds to route data between the two connections. Once the game is created, every time a new player connects to the proxy, the proxy creates a new listening port for WormNAT2 and sends the port number through the control connection. WormNAT2 creates the game at the address : port. As soon as the connection is established, the proxy assigns a port for the game and sends back the port number through the control connection. A control connection is opened to the proxy server, on port 9301. WormNAT2 works by asking a reverse proxy (which is running the HostingProxy software) to host the game for the player.
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